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Counter-Strike betting explained
Counter-Strike betting explained

How betting on Counter Strike works.

Dusan avatar
Written by Dusan
Updated over a week ago

"Counter-Strike" (CS) is a popular first-person shooter (FPS) video game series that has been a staple in the gaming community for many years. It is known for its tactical gameplay, team-based objectives, and competitive nature.

Counter-Strike is known for its high skill ceiling, which requires precision aiming, map knowledge, and effective teamwork. It has maintained a dedicated player base and competitive community for many years, making it one of the most iconic and enduring FPS franchises in the world.

As you all know Stake partnered with Oddin to provide you with the best offer possible.

Here is the list of rules and how betting on this E-sport works:




General Counter-Strike 2 betting rules

  • If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.

  • If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.

  • Rounds 1-12 constitute the first half of CS2 Maps.

  • In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.



    Glossary

    T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team
    Round: Team wins Rounds to win the Map. A Round is won when 1) one team eliminates the other, or 2) by Terrorists when they successfully detonate the bomb, or 3) by Counter-terrorists when the bomb does not detonate in 115 seconds from the start of the Round, or 4) by Counter-terrorists when the bomb is defused. The first team to score 16 Rounds wins the Map in CSGO while in CS2 the first team to score 13 Rounds wins the Map.
    Overtime: In case of Map draw score (15:15 for CSGO or 12:12 for CS2), first overtime is being played in Bo6 format. In case of another draw (18:18 for CSGO or 15:15 for CS2), next overtime with the same rules will be played. This process repeats until one team wins overtime. Overtime rules can be tournament-specific.
    Pistol Round: 1. and 16. Round on a particular Map.




    Markets

  • Match winner 2-way: which team (Terrorists / Counter-terrorists) wins the Match.

  • Match winner 3-way: which team (Terrorists / Counter-terrorists) wins the Match or both teams score one Map and Match is concluded as a draw.

  • Match winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated game when the handicap is deducted from particular team final Map score. Handicap 1.5 is used for Bo2 and Bo3 Matches, handicap 2.5 is additionally used for Bo5 Matches.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Terrorists / Counter-terrorists) won the Map.

  • Map winner 3-way: which team (Terrorists / Counter-terrorists) reaches a score of 16 Rounds first or both teams score 15 Rounds and Map is concluded as a draw.

  • Total Maps over/under: whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Overtime Selection: whether Overtime will be played or not.

  • Number of Rounds: whether the count of Rounds played in a certain Map is over or under a certain figure.

  • Map winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated Map when handicap is deducted from particular team final Map score.

  • Correct Round score: what would be the final score of the Map, presented as “No. of Rounds won by team A: No. of Rounds won by team B”.

  • Round X winner: which team (Terrorists / Counter-terrorists) win Round X.

  • Pistol Round winner: which team (Terrorists / Counter-terrorists) wins specified pistol (1./16.) Round.

  • First to win # of Rounds: which team (Terrorists / Counter-terrorists) reaches # of won Rounds first.

  • First half winner: which team (Terrorists / Counter-terrorists) has higher number of won Rounds after first 15 Rounds.

  • Second half winner: which team (Terrorists / Counter-terrorists) has higher number of won Rounds after first 15 Rounds and before Map is concluded as draw or won by one team.



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